Fabled lands lore9/3/2023 ![]() Davis–Poking sacred cows, A.I.CREDITS Written by Shane Garvey and Jamie Wallis Edited by Rodney Leary and Andy Wright Fabled Lands World Map by Gillian Pearce (layout, City Maps & Graphic Design by Jamie Wallis Artwork & Original Renders by Martin McKenna, Janine Johnson, Megara Entertainment (Sade, Andreas Mayor, Ralf Jergan Kraft, Algol, Kathy Gold, Arion Games, Mike Heywood, Best Images, Tony Hough, Linda Buckland & Cindi L We would like to extend a special thanks to Martin McKenna for his wonderful artwork and continued help & support. Honor Among Thieves–Eagerly awaited Dungeons & Dragons movie now streaming.Movies Go Fourth–Book digs into movie franchises’ fourth attempts to get into your wallet.Noir Bar–Eddie Muller takes the TCM library in a quirky new direction.Now streaming–Melissa Barrera and Jenna Ortega lead another chapter in Scream VI.Shazam! Fury of the Gods–The best movie adaptation of DC Comics yet?.Netflix’s FUBAR–An unofficial, but legit, sequel to True Lies is here. ![]() Confess, Fletch–A flat, bland adaptation in every way.Order Legendary Kingdoms’ first adventure, The Valley of Bones now here at the Spidermind Games website. ![]() Perfect for fun between multi-player campaigns or just getting lost in your own imagination. So far that includes Book 2: Crown & Tower.īegin your next adventure now. Rules allow you to move on to other books in the campaign. If a character encounters wounds or damage and its Health number drops to zero, then it’s “game over” for that character. The rules could not be simpler.īut be aware of your Health points. Arriving at a gatehouse weapon store you may be allowed to take one of five weapons with you. When entering a library you may choose to pull some books from the shelves, or turn around and walk away. Arriving by boat to a dock you may decide to land, or continue sailing either east or west, for example. Each section, often a paragraph of text, provides a determination or decision point where you decide the next step, then follow the corresponding number to the next section in the book. Your characters cast spells, have romantic encounters, use money to buy their way out of trouble, wield objects, and more.īut the mechanics of the game consist entirely of classic “choose your own adventure” back-and-forth movement through the book’s 903 sections of action-driven storytelling. Game play incorporates dice driven skill checks, combat, and armor save defense/damage roles. Advanced rules at the back of the book allow you to create your own adventure crew members. Your characters are first-born knight Sar Jessica Dayne, sorceror Lord Ti’quon, Tasha the buccaneer, a druid in training named Amelia, Akihiro the swordsman, and the suave Brash the pot washer. Choose four characters of varying skills, including fighting ability, stealth prowess, knowledge of lore, survival skills, charisma, and starting health status. You begin by selecting your adventuring party from six options. The rest is entirely adventure.ĭesigned by Oliver Hulme, the game requires only pencil and paper and a minimum of six six-sided dice. This RPG has the easiest instruction guide of them all, filling all of 10 pages. Ultimately expanding to six books, the first of its roleplaying game books in the classic “choose your own adventure” and Oregon Trail format is The Valley of Bones, an immersive journey where you guide four characters there and back again, complete with many of the tools and experiences you’d find in a multiplayer Dungeons & Dragons campaign.įirst, the Legendary Kingdoms campaign is set in a sandbox fantasy world, which aims to place the maximum decision making power in your hands. Anyone familiar with the Fabled Lands solo RPGs of the 1990s will take quickly to Spidermind Games’ Legendary Kingdoms campaign.
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